IMPORTANT:This page has used Creative Commons Licensed content from Wikipedia in either a refactored, modified, abridged, expanded, built on or 'straight from' text content! (view authors)


Room 101 is a place introduced in the novel Nineteen Eighty-Four by George Orwell. It is a torture chamber in the Ministry of Love in which the Party attempts to subject a prisoner to his or her own worst nightmare, fear or phobia.

Template:Cquote2

Such is the purported omniscience of the state in the society of Nineteen Eighty-Four that even a citizen's nightmares are known to the Party. The nightmare—and therefore the threatened punishment—of the protagonist Winston Smith is to be attacked by rats. Smith saves himself by begging the authorities to let his lover, Julia, have her face gnawed by the ferocious rodents instead. The torture—and what Winston does to escape it—breaks his last promise to himself and to Julia: never to betray her emotionally. The book suggests that Julia is likewise subjected to her own worst fear, and when she and Winston later meet in a park, he notices a scar on her forehead. The original intent of threatening Winston with the rats was not necessarily to go through with the act, but to force him into betraying the only person he loved and therefore break his spirit.

Orwell named Room 101 after a conference room at BBC Broadcasting House where he used to sit through tedious meetings.[1]

Cultural impact

The novel's popularity has resulted in the term "Room 101" being referred to in many fictional works. For example, in the tabletop role-playing game Mage: The Ascension, many members of the Technocratic Union are mages who have been kidnapped and "processed" (indoctrinated) in the infamous "Room 101", and "deviants" are otherwise sent there for a torturous re-conditioning process.[citation needed]

Room 101 has also become a popular name for a place where unpleasant things are done. On the British TV show Room 101, celebrities are interviewed and asked to list their pet peeves, which are then condemned to the unseen room, or not, at the discretion of the host.

In Fallout 3, the starting point is called Vault 101. Vault 101 is symbolic of the bleak future '1984' presents.

In the 2005 series of Big Brother (UK), a housemate was required to enter a Room 101 to complete tedious and unpleasant tasks, including sorting different colours of maggots.

In The League of Extraordinary Gentlemen: Black Dossier, the physical location of Room 101 (and the Ministry of Love) is given as the MI6 headquarters at Vauxhall Cross.

In The Matrix Room 101 is the tiny apartment where Thomas A. Anderson lived. The Number 101 also appears in The Matrix Reloaded when Morpheus, Neo, and Trinity first go meet the Merovingian.[2]

According to Anna Funder's book Stasiland, Erich Mielke, the last Minister of State Security (Stasi) of the former GDR, had the floors of the Stasi headquarters renumbered so that his second floor office would be number 101.[3]

In The Angel's Game, by Carlos Ruiz Zafón, Room 101 is a bridal room in the 'lake' hotel.

When one of the possible original room 101s at the BBC was due to be demolished, a plaster cast was made by artist Rachel Whiteread. The cast was displayed in the cast courts of the Victoria and Albert Museum from November 2003 until June 2004.[4][5]

References

Template:1984

ca:Habitació 101 da:Værelse 101 (1984) es:Habitación 101 it:Stanza 101 he:חדר 101 hu:101-es szoba ja:101号室 pl:Pokój 101 pt:Quarto 101

Community content is available under CC-BY-SA unless otherwise noted.